p2e persistent damage. Poison doses are typically kept in a vial or some other type of safe and secure container. p2e persistent damage

 
 Poison doses are typically kept in a vial or some other type of safe and secure containerp2e persistent damage  The rules are clear, if you fall more than 5 feet, you take damage, it does not matter how you got that high

The target must attempt a Will save. You gain a +3 item bonus to attack rolls. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. Spells, special weapons, and environmental dangers can cause many other types of damage. 458 4. It's also context-aware, and you can use it to drag. This version provides clarification in regard to Positive/Negative Damage and Persistent Damage. In other words: if he had Drained 1 for 1 minute but received Drain 2 for 1 round he would suffer the effects of Drain 2 for 1 round and when that expires he goes back to 1. It's definitely a strong way of doing persistent damage, I'm just partial to alchemists I suppose :p Could aways just combine all three. Some feats added in supplements like Impossible Lands and The Mwangi Expanse were not included. Costs 2 focus. Hit a flanked creature twice and your sneak attack does as much damage as 5e. 6 dying rules were fine, but the bleeding rules, requiring a combination of flat 20 checks and DC 15 medicine checks really ground the game to a halt (it did not. Nettah : Sep 23, 2018, 02:29 pm: 1 person marked this as a favorite. I understand what you're trying to say, but I feel like it would be better noted that you take damage before the check, then you might protect yourself from the damage starting the next round. ago. . Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Needle of Vengeance,. Or cast Phantasmal Killer heightened to spell level 6. Just as an example, at level 9 with a +1 striking arquebus (no damage runes), a crit will do on average 55. Another one is that injury poisons have to deal damage to expose someone to the affliction (in other words, shield block, resistance and temp hp could ruin an exposure) 6. On page 450 of the Core Rulebook we find the four steps of determining damage: Roll dice + account for modifiers; Determine type; Apply resistance or weakness; Reduce HP; Doubling the damage (for any reason) is listed on the next page as the last type of modifier in step 1. ago. Price 2,500 gp. They can end the condition by succeeding at a DC 15 flat check. Another one is that injury poisons have to deal damage to expose someone to the affliction (in other words, shield block, resistance and temp hp could ruin an exposure) 6. Throw in a rogue dedication for far throw/strong arm and you have pretty good range in a thrown weapon. The effects of this check are as follows. Bleed damage ends automatically if you’re healed to your full Hit Points. The reality. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. 0 Look over your character, and do any or all of things below that apply to your character. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. Bombs are martial thrown weapons that deal moderate elemental damage (direct, splash, persistent) and/or have debuff riders (flat-footed, slow, immobilize, deafen). Cantrip 1. A free update to the PDF! r/leagueoflegends. But some items can take an extra dent before breaking. What are people using to track poisons and other persistent damage in Pathfinder 2e? I've been using the Persistent Damage condition to track duration, but I lose track of stages and which poison belongs to which monster in a poison heavy fight. And unlike the other damage types, poison didn't have a feat to get past resistance for years. Also, weakness and resistance apply to every tick off persistent damage. The critical hit lets you roll double your damage dice. But yea Persistent damage (bleeding, being on fire etc) is very strong. . Fighter - 1 Power Attack - d12 Sword. A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. This is subjective and currently based on intuition rather than. Gorilla Stance - d8 bludgeoning plus backswing, forceful, grapple. Hero Points. OP, the general rule about doubling damage gives you the option between whether you want to double the final result, or you want to roll double the. 2. Taking all three actions is a (. Pathfinder 2e damage calculator. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. This is in part why it's paired with cold, which is the least common. Effects of Hit Point Damage: Damage doesn't slow you down until your current hit points reach 0 or lower. Wild Shape is complicated. 453 4. In other words, a 10th-level earth kineticist looks at a 2. By Level 7, you can 3d4 mental Aura, 2d6 persistent mental damage on your champion reaction and 1d4 mental damage. AC 20; Fort +8, Ref +11, Will +8 HP 30 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. Normal poisons happen slowly; some alchemical poisons fast enough to be used in combat. Bleed damage ends automatically if you’re healed to your full Hit Points. Recovery Checks. If [your] attack with [acid splash] fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. * Create a new item that just gave an item bonus to spell attacks. 1. The line immediately after the portions you include in your Question sums it up fairly well: Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). The rules. Wolf Stance - d8 piercing plus agile, finesse, backstabber and while you're flanking also trip. Source Core Rulebook pg. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. This permanently changes your initiative to the new. . . Source Core Rulebook pg. Specific overrides general. 2) Every time you take Persistent Damage, you gain a DC 15 flat check to end the condition (p. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. Critical Success The creature is unaffected. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). Aligned Damage. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your. Poison doses are typically kept in a vial or some other type of safe and secure container. Increase the persistent damage on a critical hit to 2d10. Many of the druids shape change forms rely on the extra damage. 452). This weapon is empowered by flickering flame. 621) The damage gets rerolled every turn. Source Gamemastery Guide pg. Once added, persistent damage value can be edited via the effect: Process Persistent Damage. OK, so basically you have to reference the condition and that's what creates the effect in the description. Every level at which you gain a Swashbuckler feat, select one of the following feats. This is called a critical specialization effect. Bleed is one of the most hidden rules in pf2e imo. The rules regarding persistent damage are more specific than the rules regarding redundant conditions that you are quoting. Sometimes you will be called on to attempt a basic saving throw. Persistent Damage is amazing. The DC is usually the DC of the effect that caused the bleed. 2. Poison and Mental are strictly inferior damage types, and Force (as usual) is a strictly superior damage type. Petrified. The Undead monster trait states "Undead creatures are damaged by positive energy, are healed by negative energy, and don’t benefit from healing effects. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. 8 comments. Persistent damage comes from effects like acid or burning and appears as “X persistent [type] damage,” where the “X” is the amount of damage dealt and “ [type]” is the damage type. When a creature is exposed to a monster’s poison, it attempts a Fortitude save to avoid becoming poisoned. You ignite a creature in lasting flames. Source Core Rulebook pg. Your goal is to block 5 hits which negates 40 damage but only hits the shield for less than 32 damage total on all. Healing Potion (Major) Item 18. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. 0. If you take any damage from a fall, you land prone. Spiteful Rake is cool and could serve as a fun option when Spellstrike isn't recharged, but it won't compare for action economy with Spellstrike and you can't readily rely on critical hits most of the time. Critical Success The target is unaffected. For most adventurers, this can bring a little more meaning to their story. The problem was persistent damage. If they critically fail, they start on stage 2 and take its effects. 10th Level. " So to answer your questions, yes Regeneration is stoped by any type of the listed damage. 6. The damage dealt on a critical failure remains the same. • 2 yr. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a row. Persistent damage comes from effects like acid, being on fire, or many other situations. The problem was persistent damage. Encountering a stacking persistent bleed at 3rd level on an elven fighter was brutal feeling when I first started playing. 0. You must satisfy any prerequisites before taking the feat. The flat check to remove persistent damage from effects that coat your skin (such as most persistent acid damage) is reduced to 5, and you gain a +2 status. Part 2 of the Basics of Damage in Pathfinder 2nd edition!** This is an updated version of a previously released video. If you're a prepared caster, you can prepare a specific number. . At my table we have been applying it at step 4 right before a character/creature would take damage and I believe that is correct based on page 272 which states, "Every item has a Hardness value. 451 4. OP, the general rule about doubling damage gives you the option between whether you want to double the final result, or you want to roll double the. , with two examples in the compendium: Life Boost and Troll Regeneration. Failure: The target takes full initial and persistent damage, and the target is sickened 1. This ups it's utility as well. Source Secrets of Magic pg. Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. Persistent damage comes from effects like acid, being on fire, or many other situations. This uses the highest attack bonus among the zombie's Strikes and deals 1d12 acid damage per 3 levels of the zombie (or 1d6 acid damage below level 3). Saves have critical successes, and critical failure. Your rogue would deal their piercing damage plus 2 for glimpse weakness and minus the target's piercing resistance. While unconscious, you are helpless (see page 567). Well worry no more! This Module, PF2E Persistent Damage, will allow you to set and forget the persistent damage effects, making sure you never forget to. If you critically succeed at a Strike, your attack deals double damage. Poison. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. That's your prerogative if you want to, but it might push some spells' power out of line with the ones with basic saves. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. Class Features. There is some rudimentary fast healing and regeneration support, but its not complete. You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing. An object can only take two dents from a single source of damage, meaning items can't be destroyed by. 6. The smack of a club deals bludgeoning damage. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes 1 persistent bleed damage. Persistent damage comes from effects like acid, being on fire, or many other situations. Range 30 feet; Targets 1 creature. The most control they might have is forcing the enemy to use actions or take MAP in order to cure certain debuffs (persistent damage and tanglefoot being the most obvious ones. Obviously the AC is meant to represent "elusiveness + other physical defenses". The rules are clear, if you fall more than 5 feet, you take damage, it does not matter how you got that high. Alchemist. 2) Every time you take Persistent Damage, you gain a DC 15 flat check to end the condition (p. The title of a cantrip's stat block says “Cantrip” instead of “Spell. Persistent damage is best overcome by players helping each other. Whenever you are under the effects of a quicksilver mutagen you created, you can stretch your legs and Step up to 10 feet, and you can squish. Source Core Rulebook pg. At 16 pick up flying form. So, I am trying to figure out how other DMs would handle Phantom Pain, as it has persistent damage tied to the sickened condition it adds. 2. Persistent Damage. Flaming Sphere H: A ball of fire rolls about at your command. ago. Zach_luc_Picard • 4 yr. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. Small module to keep track of persistent damage for pathfinder 2E using the effects system. 200 1. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. You must satisfy any prerequisites before taking the feat. Number rounding. Martials with an Acid Flask and a Hero Point are also quite capable of making. Tanglefoot takes 3 actions or 1 Escape action. 0 You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying). If the bomb already deals persistent damage, combine the two amounts. Make a melee spell attack roll. It is the condition that deals the damage. There are also abilities baked into some Bestiary creatures (however they seem generally rare at. An Add-on Module for Foundry Virtual Tabletop. Author: Jonas Karlsson Project Source: Project URL Versions 11. Small module to keep track of persistent damage for pathfinder 2E using the effects system. Other option is getting hitted while dying. Skills, you get more skill increases and more skill feats than anyone. It does fire damage on hit:Damage Types and Traits When an attack deals a type of damage, the attack action gains that trait. 1. Source Core Rulebook pg. If you have the wand paragon benefit, this increases to 2d10 persistent fire damage (or 4d10 on a critical failure). No, persistent damage is not a damage roll by the character with the Inspire Courage buff. 451 4. The extra positive damage would be considered a separate instance of damage, and would trigger the creature's positive weakness. Source Core Rulebook pg. Step 2: Determine the Damage Type. Bloody Blows PC1: Persistent damage is great, so for any build that relies on unarmed strikes, this can be a significant improvement to your damage output. Hello, I'm relatively new to P2E and I'm running Abomination Vaults. Your companion is a magehound, raised to accompany you as you hunt. Now the rogue critically hits the enemy, does Xd4 whip damage, then + Xd6 precision damage (sneak attack), + 1d6 flame damage, + 1d10 persistent flame damage, + 1d8 poison damage nonlethal simply states that the attack does non lethal damage and knocks an enemy out. You take persistent damage at the end of your turn. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Persistent Damage Source Core Rulebook pg. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. Usage etched onto a piercing or slashing melee weapon; Bulk —. Poison doses are typically kept in a vial or some other type of safe and secure container. As long as it makes sense, it takes two actions and gives the victim an immediate check to end it. Success The creature takes half damage and no. 314 - 11 (Verified 11. 6. " Persistent Damage Source Core Rulebook pg. and. But this way will save you from searching for the button in your actions tab. Even in the gamemastery guide they have a section that states “if you encounter a problem that doesn’t have a rule, make it up on the fly. Hello. They love mixing up infusions and potions, so it makes sense that the class offers plenty of ways to mix up play. Blood Drain [one-action] Requirements The bloodseeker is attached to a creature. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. Almost all characters start out trained in unarmed attacks. These creatures take only minimum damage (typically 3 damage. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Tasty) Alchemists are 1000% my favorite class in P2E. of you. Step 2: Determine the Damage Type. Elemental Resistance (Fire): Extremely common. Unless they affect the spirit of the Eidolon, or affect both the Eidolon and Summoner. The stab of a spear deals piercing damage. Oh and work on Focus spells and Cantrips as well, so Draconic Breath Weapon or Elemental Blast from Fire Sorcerer are valid spells for Fusion. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Calculate a damage roll as follows. Critical Success The creature is unaffected. We are using persistent damage effects like: (Crit) Acid Splash; PERS: 2d6 acid. If enemies stay at range, they have trouble. Acid and electricity are somewhere in the middle ground. There are some exceptions, but they list the critical effect within the spell/item itself, otherwise PERS is the same for both a regular hit and a critical. Macros can be created and accessed through the macro toolbar located on the bottom of the Foundry window. Administer First Aid [two-actions] You perform first aid on an adjacent creature that is dying or bleeding. When an effect deals damage of multiple types and you have resistance to all damage, apply. When unlit, the poi deal only the listed bludgeoning damage. Macros are pre-written commands in Foundry Virtual Tabletop that when used, execute their commands. However, the line (that only shows up in "Taking Damage while Dying") stinks of something being out of place. Magical Necromancy. If a disease is giving you the condition, it usually goes away when you leave the stage that caused the condition. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). Treat falls longer. 118. Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. Source Secrets of Magic pg. Cast [reaction] verbal; Trigger A creature deals piercing, slashing, or persistent bleed damage to you; Requirements You can bleed. 9+ (Verified 9) Last Updated 1 year, 9 months ago. KryztalKitsune37 • 5 yr. Electric arc: 3d4+4 = 11. 5 average damage per target for several turns!Resistance applies to each damage type. 5 (6. 585 4. From noble and well-meaning gods who shape people’s lives for the better, to cruel and evil gods seeking death and destruction, to unfettered neutral deities who walk their own path, there is an abundance of figures that the faithful can offer their prayers and service to. Heightened (7th) The. In your alchemist example, a lesser alchemist fire gives 1 persistent fire damage, vs a bottled lightning gives flat-footed, which translates to +2 accuracy rogue and sneak attack for 1d6 for a level 1 rogue. You have 32% chance to affect it with both and 56% to affect it with one. I don't think Paizo is trying to nerf cantrip damage, because look at the new Needle Darts spell from Rage of Elements (1st pic is the spell, 2nd pic is its damage graph): 3d4 piercing damage, 60' range, and does persistent bleed damage on a crit. If you take an action to end it you get one DC 15 check immediately and the DC of the passive checks also drop to 15 from then on. You or a living creature adjacent to you regains 1d10 Hit Points. If you miss, the target and all creatures within 5 feet take only 1. Guard Dog. Screenshot 2020-12-18 141102. Sudden Bolt does an expected 26 damage if it hits. : If a lvl 1 Fighter with a shield blocks an axe attack and will take 10. 545 4. Critical Failure You take double the listed damage from the effect. On a failure (but not a critical failure), the target of the attack still takes the splash damage. So persistent damage, diseases, many curses and the like will stop having any effect. The majority of encounters so far have nearly TPKed my party (they're surviving with a few HP and multiple wounds every fight). 278 4. dealing moderate persistent fire damage. Zach_luc_Picard • 4 yr. The source of persistent damage does not matter. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Charged Javelin: From Cleric, Same damage as a cantrip, but also buffs you with +1 status on the attack if you are using a metal weapon while the creature is taking persistent damage. The additional rules presented below apply to persistent damage in certain cases. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. Click here to view. aWizardNamedLizard • 2 yr. 0. Cast [two-actions] somatic, verbal. Round 1: You cast Acid Arrow and Enervation on the boss. 459 4. Persistent damage (from Accursed Claws) is good, but mental damage isn't a great damage type. These take place after you’ve taken any persistent damage, attempted flat checks to end the persistent damage, and attempted saves against any afflictions. At the end of your turn you roll a flat check (d20 + 0) vs dc 15 to end the condition or downgrade one stage. It just makes sense that undead are immune to bleed damage, just tell players that’s how you’re going to rule it and be consistent. Diseases and poisons are types of afflictions, as are curses and radiation. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and. Persistent damage is a Condition that does not adopt traits or features from its origin. SuperBidi wrote: Persistent damage happens at the end of your turn. So that includes sneak attack, spell damage, enchantment dice, ECT. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage. Here are a few things I haven't seen mentioned: Protector's Sphere: This gives you resistance to all damage and caps out at 9 at high level. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. Players take a -2 penalty to attack rolls, and the only movement actions available are Crawl and Stand. Persistent damage comes from effects like acid, being on fire, or many other situations. You cease being staggered when your current hit points once again exceed your nonlethal damage. On a critical success, the target also takes 1 persistent acid damage. This module is discontinued as of Foundry v10 and PF2e 4. When you or an ally in the aura critically hits an enemy with a Strike, that. Electric Arc, like Fireball and Wail of the Banshee, requires a single damage roll, which includes the damage bonus from Inspire Courage, but applies that damage (modified based on any saves involved) to either every creature in the spell's area (like. Just like it is with a damage weakness or a persistent damage condition. Similar Ancestry Feats typically don’t become available until 9th level. Spell 1. Accursed Claws APG: Persistent damage is really good. Exalt Level 11 When you use Iron Command, each enemy within 15 feet of you other than the triggering creature must also either drop prone or take mental damage (the enemy chooses). smol- foundry: Makes the UI more compact in some areas, well worth it. Is the precision damage included, so in case you attach with a dagger (1d4), you roll 2d4 +2d6 on a critical. Critical Success The target is unaffected. This is persistent damage that represents loss of blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. Some monk stances allow you to make special unarmed attacks while in those stances. Item 15. 6. Take 4 persistent fire damage then - PLUS 15 per tick thanks to weakness!" Yeah, it's kind of high, although you can use more actions for more rolls. Item 7. Was not fun. RuleElement. The smack of a club deals bludgeoning damage. You may also want to use a Staff later on, in. When the stage 1 duration runs out, they make another Fort save. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. Doing a large portion of both bleeding and negative energy persistent damage on hit. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. Scenario 3: 2* (10) -2 + 2* (10) -1. When your nonlethal damage exceeds your current hit points, you fall unconscious. One option is to replace them one-for-one with new damage types like “radiant. 0. So as you can see from all of that, Fire is going to be a very interactive damage type. Heightened (3rd) The initial damage. The 1. Make a spell attack. Dagger. Two entries will exist for each spell not targeting Reflex, the first assuming a Moderate save (+12) and the second assuming a Low save (+9). Unless something in the creatures stat block says different, afaik there's no creatures. You then attempt any saving throws for ongoing afflictions. There are many types of damage and sometimes certain types are applied in different ways. Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy. Source Core Rulebook pg. Like normal damage, it can be doubled or halved based on the results of an. SuperBidi wrote: Persistent damage happens at the end of your turn. Simple and easy to use, chat macros post pre-defined chat messages to. This was derived from the cheat sheet included in the Character Sheet Pack . Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 1d6 poison damage and enfeebled 2 (1 round)Alchemical Familiar Feat 1. Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage (page 452), giving them a chance to make another flat check to remove the persistent damage. Persistent Damage Multiplier % of Selected Routine. So a Lv1 Player with 15 HP would instantly die on a 30 damage hit. Alchemist's Fire (Major) Item 17. Worse range, damage type and damage than EA; Haunting Hymn: Damage same as Gale Blast, but better damage type. You take a –1 penalty to AC. These attacks are summarized here. 0. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. You can do something narratively appropriate on your turn to make an extra flat check before the end of your turn (like pouring a bucket of. Downside is its a focus spell and requires sustaining. You take the damage at the end of your turn, and get a roll to end it every turn BEFORE taking the damage. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. Electric Arc, like Fireball and Wail of the Banshee, requires a single damage roll, which includes the damage bonus from Inspire Courage, but applies that damage (modified based on any saves involved) to either every creature in the spell's area (like. Other conditions stay for the given duration. ★★★☆☆ Flaming (Damage; Level 8; 500 gp) — Fire damage is the most easy to resist, but also the most common weakness. In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. You can't use exploration activities performed while traveling, such as those listed . This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. Undead creatures restore HP while in Harm and take damage while in Heal. You shroud your hands in a crackling field of lightning. 5 damage if it hits initially and then an expected 7+ points of persistent damage. Interpretation 2: The weapon is causing the bleed damage, therefore the bleed damage is affected by the weapons material. Lets assume an average encounter is 5 rounds. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and.